NVIDIA Quadro CX Architecture
- 128-bit color precision
- Unlimited fragment instruction
- Unlimited vertex instruction
- 3D volumetric texture support
- Hardware-accelerated, antialiased points and lines
- Hardware OpenGL overlay planes
- Hardware-accelerated, two-sided lighting
- Hardware-accelerated clipping planes
- 3rd-generation occlusion culling
- Window ID clipping functionality
- Hardware-accelerated line stippling
Shading Architecture
- Full Shader Model 4.0 (OpenGL 2.1/DirectX 10 class)
- Long fragment programs (unlimited instructions)
- Long vertex programs (unlimited instructions)
- Looping and subroutines (up to 256 loops per vertex program)
- Dynamic flow control
- Conditional execution
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High Level Shader Languages
- Optimized compiler for Cg and Microsoft HLSL
- OpenGL 2.1 and DirectX 10 support
- Open source compiler
High-Resolution Antialiasing
- Rotated Grid Full-Scene Antialiasing (RG FSAA)
- 32x FSAA dramatically reduces visual aliasing artifacts or “jaggies” at resolutions up to 1920x1200
Display Resolution Support
- Dual DisplayPort connectors support ultra-high-resolution panels (up to 2560 x 1600)
- Single dual-link DVI-I output drives a digital displays at resolutions up to 2560 x 1600
- Internal 400 MHz DAC drives one analog display at resolutions up to 2048 x 1536 at 85Hz
NVIDIA nView Technology
- Advanced multi-display desktop & application management, seamlessly integrated into Microsoft Windows
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